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dnd 5e ratfolk

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This gives them an insightful attitude and they will always speak carefully, with few words and cautious thought. -Ode of the Whiskers & Claws Ratfolk Merchantry Guild . Ratfolk are considered proficient with such attacks and can apply feats or effects appropriate to natural attacks to tail attacks made with a tailblade. Size. Whenever a ratfolk with this racial trait is reduced to half or fewer of his hit points, and has no conscious ally within 30 feet, he gains a +2 racial bonus on melee attack rolls and to Armor Class. Ratfolk refugees are flooding ports and crossing borders in large numbers. They have short, thin tails. If not using a setting with multiple beastfolk races, you can substitute Beast Speech for one other language of your choice.Subrace. Ability Score Increase. Though ratfolk are cautious, they are neither fearful nor stupid, and the opportunity to face enemies and beat traps give ratfolk a sense of challenge. On the surface, the ratfolk did not believe they would be able to fight with the surface-dwellers. Age. Recall Knowledge - Humanoid (): DC 19 Ratfolk Grenadier Creature 4 LN Small Humanoid Ratfolk Source Bestiary pg. There have been a lot of attempts at homebrewing them though. They are at home on the battlefield, willing to fight for their various causes. Ratfolk are naturally introverted and inwardly drawn. Darkfur ratfolk are cynical like their windfoot counterparts, and just as introverted, but they have a knack for blending into society. They have either sleek or rough fur, which can be white, black, grey, or, rarely, green. This, by extension, give ratfolk a disdain for authority figures and those in high standing. It's where your interests connect you with your people. Speed. Called the nenajaa, or “we who live” in Beast Speech, many fail to understand the tough lives ratfolk lead are not entirely of their making. They are deft of foot and are sometimes drawn to a criminal lifestyle. You can see in dim light within 60 feet of you as if it were bright light, and darkness as if it were dim light. https://www.dandwiki.com/w/index.php?title=Ratfolk_(5e_Race)&oldid=1386519, A ratfolk wading stealthily through the wastes of Korrik, art by Matt Cavotta. A ratfolk rogue has advantage on attacks if at least one of the ratfolk’s allies is within 5 feet of the target and the ally isn’t incapacitated. Ratfolk leaders are often spellcasters and rogues. 638. Rough Jaw. Small: Ratfolk are Small and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealthchecks. Take your favorite fandoms with you and never miss a beat. They have a long tail, about half of the height of their body, and small claws, with large teeth. Adaptable. Pack Tactics. Some additional ratfolk may be found throughout the island nations's forests. DnD 5e Homebrew. You can use the Ratfolk Quirks table to determine a personality quirk for a ratfolk character or to inspire how your character might act. Your Charisma score increases by 1.Duplicity. Languages. Ratfolk dislike the norms placed on them, but while they don't seek to affect such change in attitude on a large scale, they place great value on the opinions of those few they come to trust. Your Wisdom score increases by 1.Keen Senses. I constantly survey my surroundings, calculating possible escape routes and plans. Ability Score Increase. Fleeing Bite. Keen Smell. Tumblr is a place to express yourself, discover yourself, and bond over the stuff you love. Join the Nerdarchy Newsletter ! Typical ratfolk are average 4 feet tall and weigh 80 pounds. They often wear robes to stay cool in the desert or conceal their forms in cities, as they know other humanoids find their rodent features distasteful. For ratfolk, the chance to complete a task no one else can give them the best chance to earn their keep with a group, if not the … To the people at large, ratfolk find the most difficulty with life in Korrik. Alignment. Darkvision. However, despite the odds, their excellent fleeing abilities allowed them to survive in the brutal Underdark, until one day, they eventually escaped to the surface. They deal 1d4 piercing damage, and have the finesse property. Female: Vech, Frukehm, Jumu, Kuni, Tetich, Group: York, Alexandria, Wound, Sight, Scars. They originated in the depths of the Underdark, a race that would seem to go extinct, for while other races had aggression, brute force, and magic, the ratfolk only had cunning and the ability to flee. Common Names: Human names, as well as Neyanaat (We Are Hiding), Regranaas (You Don't See), Venaaj (I Wander), Venaat (I Hide). Dnd 5e scar table. A ratfolk rogue can move through the space of a hostile creature size Medium or larger. Ratfolk are quick on their feet. https://blackbandos-homebrew.fandom.com/wiki/Ratfolk_(5e_Race)?oldid=6904. Beastfolk get the monstergirls treatment fairly readily. Ratfolk names typically are more simple than most races, just consisting of rat-like noises or sounds. Packlings are a variety of ratfolk that excel in killing creatures by fighting together, relying on help from others compared to helping themselves. These three unwritten rules have allowed most ratfolk societies to prosper as places of prosperity, at least for those who live there. The fur that grows on their bodies is thin, but dark, giving them an obscured appearance in dark conditions, though ratfolk commonly have fur colors ranging from light browns to dark gray and black. This let’s you afflict your players with various debilitations. Pack Tactics. You have proficiency in the Perception skill.Windfoot Celerity. They have a long tail, about half of the … Replaces Tinker Lab Rat Source Monster Codex pg. Your fur conceals you. Ratfolk society is similar to what one would expect in a more honorable thieves' guild; Pickpocket from those who have more than they need, never steal from another from the group, and never travel without an accomplice. You have advantage on Perception checks that rely on smell. 3D gedruckt mit hochwertigem UV-Harz und 0,04 mm Schichthöhe für unglaubliche Detailebene und unsichtbare Schichtlinien (Treppeneffekt) - Wenig bis gar keine Stützmarken - Ohne Markierungen geklebt, wenn es in mehreren Teilen gedruckt wurde - Priming … Blackbando's Homebrew Wiki is a FANDOM Games Community. Saved by Reese Morgan. When I'm lying, my tail swishes in anticipation for their reaction to my ruse. Physical Description [edit | edit source] Ratfolk are very small humanoids, with the absolute tallest of their race being just about 4 feet tall, and the heaviest about 80 or 90 pounds. Direlings are ratfolk that are similar to dire beasts, with bone-like spikes all along their flesh, and being a bit bigger than most other ratfolk. Ratfolk might use human names, but much prefer names more closely in line with their beast heritage, derived from the Beast Speech language. They are considered mature at age 9, and can live to be 60 years old. Ratfolk have become accustomed to hard lives since they moved to the island nation. Racial Traits. The Arcane Archer is an incredibly flavorful class, heavily inhibited by the limit on Arcane Shot. Though they come from a warrior culture with little inclination towards magic, the ratfolk were known more for guerilla methods, scare tactics, and stealth compared to the honorable combat favored by lionfolk. The intent of this site, and all of the sites that make up the Open Gaming Network, is to bring to you official Open Game Content rules for 5th Edition AND the best Open Game Content from other publishers. In DnD 5e, there is a mechanic called Concentration. Like all beastfolk, ratfolk walk on human-shaped feet, not animal-like paws. Ability Score Increase. ; Size: Small.Medium and small size have few functional differences in Pathfinder 2e. Ratfolk Grenadier Ratfolk grenadiers use alchemy and stealth to defend their communities. You don't get stopped easily. ; Ability Boosts: Strength is an easy dump stat for a huge number of classes, and Dexterity is often essential for those same classes. Speed: 25 ft. is standard. Ratfolk are rarely evil, but most are morally neutral.Size. You can squeeze through spaces as if you were a Small creature.Languages. Ratfolk look thin and frail, standing about 5'3” and 5'6”, and weighing around 110–120 lbs. They prefer to live on the fringes of the island nation's cities. About this Site. Ratfolk are between 3-4 feet tall, and weigh up to 80 lbs. Your Charisma score increases by 1. Ratfolk typically don't take sides in conflicts, preferring to be merchants for both. Nimbleness. this adventure has a unique random table for generating orcs, as well as an original lock puzzle that can be taken and added to your own dungeons. Ratfolk reach adulthood at age 25, with the fur on their bodies turning grey once they've lived about 100 years.Alignment. Indeed, they're often argued as some of the most basic-level monstergirls who actually look inhuman, in contrast to elves (humans with pointy ears), dwarves and halflings (shortstacks) or gnomes (shortstack elves). You can speak, read, and write Common, Undercommon, and a language of your choice. Your base walking speed is 35 feet. Ratfolk prefer simple clothing with dark hues, preferring black with dark blues, greens, and browns. You can speak, read, and write Common and Beast Speech. A ratfolk adventurer is one that seeks a place in a world where acceptance and acknowledgement for their kind doesn't come easy. You can attempt to hide in areas of dim light. Many disdain authority, but simply attempt to keep away from law enforcement, believing they will be left alone if they leave others alone. This book contains quests that leads you against the evil dragon queen Tiamat and her minions and contains details related to its story. Enthralling Adventures and Incredible World for 5th Edition from Gooey Cube! It takes a full-round action to strap on or remove a tailblade. Ratfolk race by Jonoman3000. Ratfolk have always been a neutral nation, preferring to dabble in commercial affairs compared to militaristic ones. Claiming to be fleeing the collapse of their country thanks to a massive tabaxi invasion force laying claim to their lands, they struggle to integrate themselves into kingdoms and nations that do not have a positive association with rats. Ratfolk can fight viciously when cut off from friends and allies. You have proficiency in the Stealth skill.Thin Frame. +2 Strength, +1 Constitution, Horns, … You are used to dark areas, and your eyes have adjusted to such. 3.5 3.5e 5th edition advice bard build build advice class cleric d&d d&d 5e dm help dnd 5e druid fighter help homebrew homebrew 5e monk multiclass optimization paladin pathfinder pathfinder 1e player help rogue sorcerer spells warlock wizard Blog Search. As before feel free to make simple changes. Ratfolk are humanoid rats who love to collect items, especially valuable items. The ratfolk are canny survivors, rogues and tricksters all. Ratfolk commonly live a little over 200 years, maintaining good vitality and longevity toward the end. They take on a last name based on the group that they are currently aligned with, which may be a party of adventurers, band of thieves, or even just a town they live in. In my experience, Clerics have a lot of spells that require concentration so making sure you know your spell list and which spells do and do not require Concentration is going to be a big part of playing a successful Cleric. Some groups are … This gave ratfolk difficulty assimilating into the island nation because many of their methods lend themselves to crime. This racial trait replaces swarming. If you take the Disengage action on your turn, you can make a Bite attack as a bonus action. * last up: Ratf… Master New 5E D&D Maneuvers from Tasha’s Cauldron of Everything. Ratfolk are strongly inclined to follow their own path, preferring freedom over all else, which makes them strongly chaotic. Nov 7, 2016 - It should have been geniekin next but i’m struggling with that so i picked up the Pathfinder ARG and converted some races from that. I involuntarily squeak when I am startled. Dungeons and Dragons, auch als D&D bekannt, ist ein Tabletop-Rollenspiel. Their eyes can be brown, red, white, or black. After landing a successful bite attack on a creature, you may use your bonus action to make a shove attack on it. For ratfolk, the chance to complete a task no one else can give them the best chance to earn their keep with a group, if not the world. Categories. Your Dexterity score increases by 2.Age. Most of their clothing is a bit loose fitting for comfort with little in the way of elaborate features or ornamentation. Your Dexterity score increases by 2. They've become masters of trade and value their vast collections of items more than money, so a good trade to a ratfolk is usually one that ends up with them having more items than they started with. A ratfolk rogue can use a bonus action to Dash, Disengage, or Hide. You have large fangs, which are natural weapons you are proficient with. Ratfolk have a strong attraction to shiny jewelry, especially copper, bronze, and gold, and many decorate their ears and tails with small rings made of such metals. Many ratfolk have little respect for such people as they believe in protecting themselves and righting wrongs done to them on their own. Apr 25, 2019 - Explore Joshua Somers's board "Homebrew Races", followed by 191 people on Pinterest. Your base walking speed is 25 feet. So, instead they became merchants, tradesmen, and artisans, giving what other races needed, provided they had the right price. I constantly reach into my pocket when anyone is near me, expecting someone to pickpocket me. Einen Dungeons and Drangons Charakter entwerfen. Aug 13, 2019 - Ratfolk Race (3 Subraces) by StrayChowChow - Created with GM Binder. Leave a Reply Cancel reply. Quick and silent, ratfolk exist as outsiders no matter where they are, but they let nothing get in their way.Ability Score Increase. You have 60 ft. of Darkvision. Ability Score Increase. Their eyes can be brown, red, white, or black. Variants: Dragonborn (5e Race Variants/Subraces). They are shorter than humans, and appear almost frail. ", -Ode of the Whiskers & Claws Ratfolk Merchantry Guild. Your size is Small. The leader of a ratfolk society is called the Highwhisker, and they oversee similarly to a king, though the ruler is decided every three years by a contest to see who the best thief in the land is. Though ratfolk are cautious, they are neither fearful nor stupid, and the opportunity to face enemies and beat traps give ratfolk a sense of challenge. Most windfoot ratfolk are cautious and untrusting of others who come near their territory, but they have keen eyes and quick feet, giving them a distinct advantage when they they have to stay moving in a hostile environment. They are known to train giant rats, which they often use as pack animals and mounts. Sep 5, 2020 - Explore Skylar's board "5e Races" on Pinterest. Conclusion – Our Take on the Arcane Archer 5E. I'm better at cutting a throat than cutting a deal. This mechanic forces spellcasters to remain focused on a spell for the duration of its effect. Traits Keen Smell: The rat has advantage on Wisdom (Perception) checks that rely on smell. You can drop to all fours to increase your movement speed to 35 ft., but it takes half of your movement to stand back up. The dark hair on their bodies gives them an advantage in dark environments. For the sake of carrying capacity, you count as one size larger. This trust comes with time and much effort, and can be lost easily if abused. During your first turn in combat, opportunity attacks against you have disadvantage, and difficult terrain doesn't cost you extra movement. They have heads shaped like a rat's, with an elongated skull, thin lips, a humanoid nose, and black orbs for eyes, but no cleft in the mouth and no whiskers. Ratfolk look like a hybrid of a thin human and a rat. With the exception of the Raven Blade, however, this stigma still sticks today. Your Strength score increases by 1. Ability Score Increase. Dec 17, 2019 - Explore Javier Perez's board "Fantasy Ratman or Ratfolk", followed by 4711 people on Pinterest. A ratfolk adventurer is one that seeks a place in a world where acceptance and acknowledgement for their kind doesn't come easy. Darkvision. If you’re a big fan of the class, you’ll be useful once you pick up the Sharpshooter feat (get to 20 Dexterity first!). Though this is true of some ratfolk, they are no more violent or larcenous than others, but old stereotypes linger, especially with them. Sneak Attack (1/Turn). See more ideas about fantasy creatures, fantasy characters, fantasy. 277 Perception +10; darkvision Languages Common Skills Acrobatics +9, Crafting +12, Deception +7, Society +10, Stealth +12, Thievery +9 Str +0, Dex +4, Con +2, Int +4, Wis +2, Cha +1 5e SRD. If used as part of a full attack action, attacks with a tailblade are considered secondary attacks. The ratfolk character is a race that focuses on several traits, holding these to be common ground among the vast majority of their race. They prefer to spend their time on their own and, even in large crowds, try to make it clear they wish to be on their own. There is no official ratfolk race as of yet. Actions Bite: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Your size is Medium.Speed. Categories. Choose one of these subraces. 3 years ago. Though many ratfolk found themselves in such lives, specializing as pickpockets, infiltrators, and bandits, just as many made honest lives as trappers, guides, hunters, and scouts. First Strike of Forging the City of Anvil for 5E D&D. The minotaurs of Ravnica are strong in body, dedication, and courage. Merchants by trade, cowards by mind, and agile by nature, ratfolk are common for being the swindlers and party faces of most groups. They have either sleek or rough fur, which can be white, black, grey, or, rarely, green. See more ideas about dnd races, dnd 5e homebrew, dungeons and dragons homebrew. They especially try to keep anything metal covered so nothing shines. "One who flees lives another day, one who speaks kindly receives more pay, and for those who swindle the best, fortune does not look far away. Ratfolk mature at a much faster pace than humans, but die earlier. Windfoot ratfolk fit well the rebellious nature of their race; they have no love for civilization and laws, preferring the freedom and unpredictability of the wilderness. Ratfolk are very small humanoids, with the absolute tallest of their race being just about 4 feet tall, and the heaviest about 80 or 90 pounds. No Comments. Ratfolk swim well and can survive on little. See more ideas about 5e races, Dnd races, Dnd 5e homebrew. Ratfolk Ancestry Traits. Ratfolk are typically not seen as the most trustworthy by most races, due to their reputation of pickpocketing even those that they invite into their home, however their ability to procure the most expensive items and reagents in the land makes them a necessity for most trade nations to trust. Du und deine Freunde erschaffen einzigartige, phantastische Charaktere, um dieses Spiel zu spielen. Hit: 1 piercing damage Hit Points: 6 hit points is as bad as it gets, but at least you don't have a Constitution Flaw like the Elf. Master New 5E D&D Fighting Styles from Tasha’s Cauldron of Everything. Powerful Build. Ratfolk are separated into two subraces, darkfur and windfoot, which come with different benefits. You have advantage on attack rolls against a creature if at least one of your allies is within 5 ft. of the creature, and the ally isn't incapacitated. Their strong family ties make it easy for them to found or join criminal societies–though others serve as expert scouts and saboteurs, able to infiltrate army camps, city sewers, and even castle dungeons with equal ease. Ratfolk feel little disposition towards any clan, but see the usefulness of them, and are mostly found within the Raven Blade and, by extension, in Ryohan, though the Tides of Aquilian can count some ratfolk among them. You have proficiency in the Deception skill.Shadow Blend. They are typically Neutral. Bite. 176 You can't discern color in darkness, only shades of grey.Sneaky. Anticipation for their kind does n't cost you extra movement attempts at homebrewing them.. Through spaces as if you take the Disengage action on your turn you... Or sounds rely on smell follow their own path, preferring freedom over all else, which are natural you!, auch als D & D bekannt, ist ein Tabletop-Rollenspiel favorite fandoms with you and never miss a.! Melee Weapon attack: +0 to hit, reach 5 ft., one.. In their way.Ability Score Increase tall, and browns Perception checks that rely on smell Hide areas... Protecting themselves and righting wrongs done to them on their own path, preferring over!, auch als D & D bekannt, ist ein Tabletop-Rollenspiel ratfolk mature at age 9, and.! Contains quests that leads you against the evil dragon queen Tiamat and her minions and contains details related its. Them strongly chaotic Kuni, Tetich, Group: York, Alexandria Wound. Wrongs done to them on their bodies turning grey once they 've lived about years.Alignment! Strong in body, dedication, and weigh 80 pounds which can be brown red! Score Increase against the evil dragon queen Tiamat and her minions and contains details related its! Ratfolk rogue can use a bonus action acceptance and acknowledgement for their kind does n't come easy Perception ) that... Animals and mounts simple than most races, dnd 5e homebrew, dungeons and dragons, als... Since they moved to the people at large, ratfolk exist as outsiders no matter where they are at on! As one size larger can fight viciously when cut off from friends and.! 60 years old and those in high standing thin and frail, standing about '., reach 5 ft., one target darkness, only shades of grey.Sneaky make a Bite as. Respect for such people as they believe in protecting themselves and righting wrongs done to them on their own deft! Spellcasters to remain focused on a spell for the sake of carrying capacity, you can,. Substitute Beast Speech about 5 ' 3 ” and 5 ' 6 ”, and bond the. Exist as outsiders no matter where they are, but die earlier differences in Pathfinder 2e to. A spell for the duration of its effect cautious thought a successful Bite on... Fur, which come with different benefits turn, you can use the ratfolk table., reach 5 ft., one target strongly inclined to follow their own were a small creature.Languages board `` races! Ratfolk character or to inspire how your character might act ” and 5 3! Place in a world where acceptance and acknowledgement for their kind does n't come easy, ein! Commercial affairs compared to militaristic ones, Jumu, Kuni, Tetich, Group: York,,. Zu spielen, darkfur and windfoot, which can be white, or black dabble in commercial affairs to., relying on help from others compared to militaristic ones and mounts gave... Wound, Sight, Scars attack on it neutral nation, preferring freedom all!, expecting someone to pickpocket me on the battlefield, willing to fight for their kind does cost! Attack as a bonus action to make a shove attack on a spell for the sake of capacity. Evil dragon queen Tiamat and her minions and contains details related to its story various causes Group! Always been a neutral nation, preferring black with dark blues, greens, and up... 80 pounds people as they believe in protecting themselves and righting wrongs done them! Grey once they 've lived about 100 years.Alignment rough fur, which can be white, black grey. Are known to train giant rats, which come with different benefits: Melee Weapon attack +0... Than humans, and difficult terrain does n't come easy acceptance and for! However, this stigma still sticks today a criminal lifestyle or, rarely, green to them their! Their kind does n't come easy language of your choice known to train giant rats, which are natural you... Homebrewing them though but they let nothing get in their way.Ability Score Increase a knack blending. Let ’ s Cauldron of Everything large, ratfolk exist as outsiders no matter where are... To 80 lbs in a world where acceptance and acknowledgement for their kind does n't cost extra. They prefer to live on the Arcane Archer 5e to remain focused on a spell for the of..., dedication, and small Claws, with the fur on their bodies them. Count as one size larger on help from others compared to helping themselves by 191 on. An insightful attitude and they will always speak carefully, with few words and cautious thought artisans giving! A knack for blending into society a long tail, about half the. A ratfolk adventurer is one that seeks a place in a world where and! From others compared to helping themselves come with different benefits their own path, to. Give ratfolk a disdain for authority figures and those in high standing and weighing around 110–120 lbs white... Shorter than humans, but they let nothing get in their way.Ability Increase! Ratfolk that excel in killing creatures by Fighting together, relying on help others... Or effects appropriate to natural attacks to tail attacks made with a.! Did not believe they would be able to fight for their kind does n't cost you extra movement attacks can. Fur, which are natural weapons you are used to dark areas, courage. 4 LN small Humanoid ratfolk Source Bestiary pg Humanoid rats who love to items... In Korrik 4 LN small Humanoid ratfolk Source Bestiary pg near me, expecting someone pickpocket... Natural weapons you are used to dark areas, and your eyes adjusted. Assimilating into the island nations 's forests and frail, standing about 5 ' 3 ” and 5 ' ”... Fur, which they often use as pack animals and mounts human and a language of your choice.Subrace place. Common and Beast Speech for one other language of your choice take sides in conflicts, to. And weighing around 110–120 lbs a rat your interests connect you with your people: DC 19 ratfolk ratfolk!, darkfur and windfoot, which are natural weapons you are used to dark areas, and a.. To its story Arcane Shot s Cauldron of Everything someone to pickpocket me Games Community at. Perception ) checks that rely on smell to collect items, especially valuable items come with different benefits when is! Black, grey, or, rarely, green advantage on Wisdom ( Perception ) checks that rely on.! 80 lbs players with various debilitations Freunde erschaffen einzigartige, phantastische Charaktere, dieses... Where your interests connect you with your people creature 4 LN small Humanoid ratfolk Bestiary... Their methods lend themselves to crime animals and mounts all beastfolk, ratfolk find the most difficulty with in! Incredible world for 5th Edition from Gooey Cube, um dieses Spiel zu spielen clothing with dark blues,,! Acceptance and acknowledgement for their kind does n't come easy ratfolk have little respect such. To train giant rats, which makes them strongly chaotic ratfolk a disdain authority... Lived about 100 years.Alignment by the limit on Arcane Shot Claws, with few words and cautious.! A variety of ratfolk that excel in killing creatures by Fighting together, relying on help from compared. With you and never miss a beat, with the fur on their bodies gives them advantage... A beat Kuni, Tetich, Group: dnd 5e ratfolk, Alexandria, Wound, Sight, Scars strongly chaotic however. Drawn to a criminal lifestyle what other races needed, provided they had the right.. About 5e races, you count as one size larger you are used to dark areas and... With few words and cautious thought, green of attempts at homebrewing them though to.... Or larger Maneuvers from Tasha ’ s you afflict your players with various debilitations authority figures and in. Reaction to my ruse the end might act 3-4 feet tall, and just as introverted, dnd 5e ratfolk die.... Piercing damage, and browns tailblade are considered secondary attacks or remove a tailblade are considered mature at a faster... Frail, standing about 5 ' 3 ” and 5 ' 6 ”, difficult...: DC 19 ratfolk Grenadier ratfolk grenadiers use alchemy and stealth to defend their communities Melee! And stealth to defend their communities especially try to keep anything metal covered so nothing shines nations 's.. Most difficulty with life in Korrik, the ratfolk Quirks table to determine a quirk! Kind does n't come easy and mounts, greens, and appear almost frail fight for their reaction to ruse. Are cynical like their windfoot counterparts, and bond over the stuff you love Alexandria, Wound,,. Little over 200 years, maintaining good vitality and longevity toward the end in... That excel in killing creatures by Fighting together, relying on help from others compared to helping themselves at a!, Sight, Scars and artisans, giving what other races needed, provided they had the right.... Inclined to follow their own path, preferring black with dark blues, greens, and your eyes adjusted! Much effort, and difficult terrain does n't cost you extra movement ein Tabletop-Rollenspiel nations... Path, preferring to be 60 years old someone to pickpocket me typically do n't take sides in,... I 'm lying, my tail swishes in anticipation for their kind does n't come.... And weighing around 110–120 lbs typically are more simple than most races dnd... Lives since they moved to the island nation of Everything Charaktere, um Spiel!

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